Improvements on GUI

Written by Kayef on August 11th, 2008

I have done some improvements on the GUI mainly the tree view menu and avatar controls. The list of changes are stated below:-

Tree View Menu

  • The size of the tree is now fixed at 20% of the total world width and the height is fixed to below the menu bar right down to the bottom of the world morph.
  • The size of the tree changes and keeps its aspect when the world morph is resized.
  • A lot of empty tree node errors fixed. If you find any, please let me know.
  • Right-click on tree nodes to show pop-up menu added.
  • Fixed error of collapsing on empty collection when a child node is still selected.

Avatar controls

  • The avatar now moves smoothly using the keyboard controls (w,a,s,d…etc) without needing to wait for the OS key repeat to happen.
  • Going forward with ‘w’ key will no longer have avatar blocking your view in first person mode.
  • More than 1 key can be pressed now for diagonal movement e.g. w+d .
  • Holding shift key when clicking and dragging on a cube will allow the user to move around the cube in a circular motion for full body view.

Others

  • Input field on windows now accept changes and stores the value when text is modified. Previously, the user had to hit enter or tab before the value is accepted.
  • Some small and little improvements not worth mentioning here (cant remember all too).

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